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About Me. 

Professional Identity

Motivation and drive

What drives me as a designer is creating interactive systems that help users perform,

understand information, and improve their physical or mental state. Throughout my

projects, I have been particularly interested in the relationship between the body,

technology, and performance. Whether in sports, physical activity, or high-performance

environments, I am motivated by designing systems that support users in achieving

personal progress or help them understand and respond to demanding situations.

An important motivating factor for people can be understanding their own performance

and progress. This can relate to physical improvement, confidence, awareness, or

decision making under pressure. Therefore, my goal is to create designs that help users

interpret information in intuitive and meaningful ways. Design focal points to achieve

this include focusing on user needs, translating data into understandable feedback,

adaptive interaction, and rapid iterative prototyping.

I am inspired by the idea that technology does not always need to demand more visual

attention, but can instead communicate information in subtle, intuitive, and embodied

ways. I am particularly interested in this since I think that it allows people to remain engaged with their environment and activities, rather than constantly shifting their attention towards screens and notifications.

 

My role as a designer

During a design process, I often focus on defining key interaction principles and

developing concepts through iterative prototyping. I enjoy translating abstract ideas into

tangible systems and testing how users interact with them in practice. In these phases I

implement hard skills such as sketching, prototyping, 3D modelling, electronics and

coding. Because I often work close to the implementation and technical realization of a

concept, I bring a level-headed mindset to ideation sessions. I enjoy finding realistic

and achievable solutions while still exploring innovative interaction possibilities. I

especially value rapid iteration and testing, since physically experiencing a prototype

often reveals insights that cannot be discovered through theory alone.

 

Strengths and weaknesses

As mentioned previously, examples of my hard skills are sketching, prototyping,

electronics integration, 3D modelling, and coding. Examples of my soft skills include

problem solving, active listening and stress management. I enjoy working hands-on and

quickly iterating on ideas to evaluate their effectiveness in practice.

Skills that I still struggle with are conducting extensive background research and setting

up structured user studies. Especially when I am enthusiastic about a particular

concept or direction, it can be challenging for me to step back and extensively explore

alternative approaches before moving into development and prototyping. To address this, I try to seek continuous feedback from coaches, stakeholders, peers and experts early in the design process, allowing me to challenge assumptions and evaluate different perspectives before committing to a direction.

 

What designer do I want to be

I want to become a designer who develops interactive systems that improve human

performance, awareness, and well-being. I am particularly interested in creating

technologies that help users process information more intuitively in physical or

cognitively demanding situations. This can range from sports and health applications to

wearable systems that support communication, navigation, or situational awareness.

I see myself working through iterative prototyping, testing, and refinement, combining

technical implementation with user-centered interaction design. Ultimately, I want to

create systems where technology feels integrated with the user rather than distracting

from their experience.

Vision

In recent years, digitalization and technologies such as AI have become increasingly

integrated into daily life. While these developments provide major benefits, they also

contribute to an overload of information and self-monitoring, constant visual stimulation, and increasing cognitive demands. As a result, I believe the role of design is becoming increasingly important in helping people understand and interact with the information that surrounds them.

 

Many technologies compete for attention through screens, notifications, and interfaces that require continuous focus, scatter concentration and make it difficult to focus on matters that are actually important to us. In my ideal world, technology supports people in a way that feels intuitive, meaningful and human-centered. I believe that design should not only focus on efficiency or automation, but also on helping people develop awareness, make informed decisions, and better understand themselves and their environment. I believe that technology should adapt to human capabilities rather than humans adapting to technology. While technologies like self-tracking systems can provide valuable insights, they can encourage people to rely more on data than on their own experiences and perceptions. I want to design systems that complement and assist human capabilities by translating information that would otherwise be difficult to perceive and is actually meaningful and intuitive to the user. At the same time, I recognize that technology is not always the most appropriate intervention. Depending on the context, behavioural, social, or physical interventions may be equally valuable in helping people better understand themselves and their environment.

 

My goal as a designer is therefore not to introduce technology for its own sake, but to identify the intervention that best supports people and creates meaningful value. Whether in sports, health, education or operational contexts, I want to design systems that help users better understand their environment, their performance, and themselves, while keeping the interaction intuitive, meaningful, and grounded in the physical world.

BEKIJK ONS CREATIEF TALENT

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