About Me.
Professional Identity
Motivation and drive
What drives me as a designer is creating interactive systems that help users perform,
understand information, and improve their physical or mental state. Throughout my
projects, I have been particularly interested in the relationship between the body,
technology, and performance. Whether in sports, physical activity, or high-performance
environments, I am motivated by designing systems that support users in achieving
personal progress or help them understand and respond to demanding situations.
An important motivating factor for people can be understanding their own performance
and progress. This can relate to physical improvement, confidence, awareness, or
decision making under pressure. Therefore, my goal is to create designs that help users
interpret information in intuitive and meaningful ways. Design focal points to achieve
this include focusing on user needs, translating data into understandable feedback,
adaptive interaction, and rapid iterative prototyping.
I am inspired by the idea that technology does not always need to demand more visual
attention, but can instead communicate information in subtle, intuitive, and embodied
ways. I am particularly interested in this since I think that it allows people to remain engaged with their environment and activities, rather than constantly shifting their attention towards screens and notifications.
My role as a designer
During a design process, I often focus on defining key interaction principles and
developing concepts through iterative prototyping. I enjoy translating abstract ideas into
tangible systems and testing how users interact with them in practice. In these phases I
implement hard skills such as sketching, prototyping, 3D modelling, electronics and
coding. Because I often work close to the implementation and technical realization of a
concept, I bring a level-headed mindset to ideation sessions. I enjoy finding realistic
and achievable solutions while still exploring innovative interaction possibilities. I
especially value rapid iteration and testing, since physically experiencing a prototype
often reveals insights that cannot be discovered through theory alone.
Strengths and weaknesses
As mentioned previously, examples of my hard skills are sketching, prototyping,
electronics integration, 3D modelling, and coding. Examples of my soft skills include
problem solving, active listening and stress management. I enjoy working hands-on and
quickly iterating on ideas to evaluate their effectiveness in practice.
Skills that I still struggle with are conducting extensive background research and setting
up structured user studies. Especially when I am enthusiastic about a particular
concept or direction, it can be challenging for me to step back and extensively explore
alternative approaches before moving into development and prototyping. To address this, I try to seek continuous feedback from coaches, stakeholders, peers and experts early in the design process, allowing me to challenge assumptions and evaluate different perspectives before committing to a direction.
What designer do I want to be
I want to become a designer who develops interactive systems that improve human
performance, awareness, and well-being. I am particularly interested in creating
technologies that help users process information more intuitively in physical or
cognitively demanding situations. This can range from sports and health applications to
wearable systems that support communication, navigation, or situational awareness.
I see myself working through iterative prototyping, testing, and refinement, combining
technical implementation with user-centered interaction design. Ultimately, I want to
create systems where technology feels integrated with the user rather than distracting
from their experience.
Vision
In recent years, digitalization and technologies such as AI have become increasingly
integrated into daily life. While these developments provide major benefits, they also
contribute to an overload of information and self-monitoring, constant visual stimulation, and increasing cognitive demands. As a result, I believe the role of design is becoming increasingly important in helping people understand and interact with the information that surrounds them.
Many technologies compete for attention through screens, notifications, and interfaces that require continuous focus, scatter concentration and make it difficult to focus on matters that are actually important to us. In my ideal world, technology supports people in a way that feels intuitive, meaningful and human-centered. I believe that design should not only focus on efficiency or automation, but also on helping people develop awareness, make informed decisions, and better understand themselves and their environment. I believe that technology should adapt to human capabilities rather than humans adapting to technology. While technologies like self-tracking systems can provide valuable insights, they can encourage people to rely more on data than on their own experiences and perceptions. I want to design systems that complement and assist human capabilities by translating information that would otherwise be difficult to perceive and is actually meaningful and intuitive to the user. At the same time, I recognize that technology is not always the most appropriate intervention. Depending on the context, behavioural, social, or physical interventions may be equally valuable in helping people better understand themselves and their environment.
My goal as a designer is therefore not to introduce technology for its own sake, but to identify the intervention that best supports people and creates meaningful value. Whether in sports, health, education or operational contexts, I want to design systems that help users better understand their environment, their performance, and themselves, while keeping the interaction intuitive, meaningful, and grounded in the physical world.
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